\ Case Study

Behavior gamification applied to cultural philanthropy

Le logiche di behavior gamification applicate alla filantropia culturale

Other:

TedxTorino

Project:

TedxTorino App

Project Type:

Behavioral Community

Goals:

E-learning, Edutainment, Gamification

Slide Image

Brief

TED is a non-profit organization that aims to spread valuable ideas around the world. The organizing team behind TEDxTorino has chosen Advice to go beyond physical events and get to know its audience by building an ongoing dialogue, based on a continuous sharing of content.

4.6

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\Case Study

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