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Be Iren

A walled garden to systemise all of the brand's touchpoints

Other:

Iren Luce Gas e Servizi

Project:

Be Iren - Più lo sei, più ti premi!

Project Type:

Behavioural Community

Goals:

Churn Prevention, Retention, Engagement, Promozione dei servizi VAS

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Brief

Iren is one of the most important multi-utility groups on the Italian scene. The Group includes Iren Mercato within the context of gas and electricity services, a company that supplies electricity and natural gas to individuals, companies and public bodies, offering innovative services and products.

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Challenge

The world of utilities is at the centre of a major transformation, and Iren turned to Advice to transform the critical issues facing this sector into new opportunities. The project stems from the brand's desire to improve retention and engagement rates and to reduce the churn rate.

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Solution

Be Iren is Iren's walled garden for electricity, gas and services: initially aimed only at electricity and gas customers, today Be Iren is an ecosystem involving brands, touchpoints and innovative services from across the Iren Group. The strategy is entirely data-driven and engages customers in a journey, based on gamification and content loyalty, that promotes continuous user interaction.

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Results

86%

Engagement

Users involved in the program

79%

User Participation

Enriched user profiles

35%

Activity Rate

Users responding to stimuli

\ WEKIT

Microservices

QR codes, unique codes, keywords

Generate unique codes to connect the physical and digital worlds and to map users on non-integrable systems. An example? Codes in packs!

Welcome bonuses

Give back value to users from the first moment of contact: a welcome to make them feel they are the focus of the brand's attention.

Rush&win

Reward the users who are quickest to perform an action: wake up your dormant customer base and take users to your preferred touchpoint.

Instant win

A simple and rapid solution for lead generation: reach as many people as possible with a prize draw that rewards the audience at random.

Bonuses

Reward user interaction! Offer bonus points if users perform a certain action of value in addition to those already in the touchpoint.

Badges

Reward users who complete different actions, boost the users’ status and assign extra points by connecting badges to their wallets.

Levels/statuses

Levels or statuses are goals that users can achieve through their involvement in the loyalty program.

Missions

Unlike badges, missions are time limited. Users can be challenged to perform one or more actions within a short period of time.

Wallet (earn & burn)

Give back value in real time in the form of points: choose the currency that best suits the program and add to users’ wallets after they perform certain actions.

Final draw

Asynchronously reward users’ online or offline actions through a final draw between a defined number of eligible people.

Rewards catalogue

Collect all benefits and rewards in a catalogue with images of and information on the individual rewards.

Surveys

A simple tool to collect information and feedback in a structured way that can be integrated with existing systems.
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