EOLO-PAYOFF-CIANO

\ Case Study

EOLOxMe

A people-centric strategy to give value to local areas

Other:

Eolo

Project:

EOLOxME

Project Type:

Behavioral Loyalty

Goals:

User Engagement, Retention, Anti-churn

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Brief

EOLO, a company in the TELCO sector founded to fight the digital divide by taking the internet to places it did not currently reach, chose Advice to give value and well-being to local areas based on the actions of its customers.

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Challenge

In recent years EOLO has seen its customer base increase fivefold, and has therefore needed to guarantee its connection service to a wider customer base. At the same time, it had to address the need to build a valuable relationship with its customers through a journey to achieve people-centric behavioural loyalty.

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Solution

This is how EOLOxME was launched, a behavioural loyalty programme in which individual users can create their own imaginary country, defining its name, coat of arms and motto. Finally, he becomes mayor! Users are also involved in missions and activities that stimulate their continuous interaction and allow them to accumulate value.

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Results

84%

USER INTERACTION

Users who respond to the stimuli sent

71%

GREEN-ATTITUDE

Users who have a green attitude

76%

COMPLETED ACTION

Users who complete at least 2 missions

\ WEKIT

Microservices

Member get member

Expand your customer base with invitation codes and collect the input of those invited in full confidentiality to test their likelihood of referral.

Wallet (earn & burn)

Give back value in real time in the form of points: choose the currency that best suits the program and add to users’ wallets after they perform certain actions.

Shop

A virtual place where the user can spend accumulated points or a financial contribution to purchase products, experiences, unlock premium content or access exclusive partner promotions.

Rewards catalogue

Collect all benefits and rewards in a catalogue with images of and information on the individual rewards.

Editorials

Educate your users on certain topics by supplementing the program with articles and editorial content managed entirely by the backend.

Trivia quizzes

Engage users with a quiz that tests their knowledge. After answering the questions, users will find out if they have earned the chance to participate in a final draw.

Surveys

A simple tool to collect information and feedback in a structured way that can be integrated with existing systems.
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