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\ Case Study

Sporters

A point of reference in sports education

Other:

Sporters

Project:

Sporters

Project Type:

Edutainment App

Goals:

User Engagement, Database Enrichment, Brand Awareness

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Brief

Sport has always had a very strong educational value: it is not just a leisure activity but an integral part of an evolved society. Young people, however, seem to be as close to technology as they are distant from sport. Sporters was created to engage and motivate young people to take an interest in sport through out-of-the-ordinary stories. It is also a tool that allows the athletes involved to increase their visibility, going beyond just the sporting moment.

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Challenge

Sporters is a free application accessible to all, where great athletes teach the new generations the importance of sacrifice, commitment and resilience. A tool of education, sharing and inspiration, with masterclasses and editorial content from athletes of all disciplines who talk about their lessons and challenges in everyday life. 

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Solution

Within the platform, gamification is the real connecting thread between all the activities and courses. It gives increasing value to users based on the number and quality of interactions, challenges and contests they have taken part in. For each action that the user performs in the app, they receive coins to obtain benefits and discounts. Sporters does not talk about athletes, but it talks about sport through their voice.

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Results

45%

ACTIVITY RATE

Users who perform at least one value action

2.3%

Users invited out of total registered users

\ WEKIT

Microservices

Member get member

Expand your customer base with invitation codes and collect the input of those invited in full confidentiality to test their likelihood of referral.

Shop

A virtual place where the user can spend accumulated points or a financial contribution to purchase products, experiences, unlock premium content or access exclusive partner promotions.

Editorials

Educate your users on certain topics by supplementing the program with articles and editorial content managed entirely by the backend.

Trivia quizzes

Engage users with a quiz that tests their knowledge. After answering the questions, users will find out if they have earned the chance to participate in a final draw.

Surveys

A simple tool to collect information and feedback in a structured way that can be integrated with existing systems.

Masterclasses

Create ad hoc video courses and lessons to engage and retain consumers. Lessons can be accessible to all or reserved for specific targets.
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